Combat ⚔

StatTypeDefaultDescription

Power Attack Damage

Scalar

1.5

Damage multiplier when melee-attacking while falling (also known as Vanilla Crit)

Power Attack Radius

Value

0.0

Radius in which power attack damage is spread to surrounding entities

Power Attack Splash Damage

Scalar

0.0

Fraction of power attack damage dealt to surrounding entities in the radius

Attack Reach

Value

3.0

Melee attack reach

Attack Reach Multiplier

Scalar

1.0

Melee attack reach multiplier

Ranged Inaccuracy

Value

10.0

Ranged inaccuracy value while shooting, each point of inaccuracy is roughly 2.7 degrees of spread

Ranged Velocity

Scalar

1.0

Velocity multiplier on shot projectiles

Knockback

Scalar

1.0

Knockback multiplier on attacks

Immunity Frames

Value

10.0

Immunity frames received after taking damage

Immunity Frame Multiplier

Scalar

1.0

Immunity frame multiplier after taking damage

Bleed Chance

Chance

0%

🍀 (Affected by luck!) Chance to inflict bleeding. See Bleeding

Bleed Damage

Value

2.0

Bleed damage per tick of bleeding

Bleed Duration

Game Ticks

80 (2s)

Duration of bleeding

Dodge Chance

Chance

0%

Chance to avoid melee or ranged damage completely

Reflect Chance

Chance

0%

🍀 Chance to reflect damage back to the attacker

Reflect Damage

Scalar

0.0

Fraction of damage reflected to the attacker if Reflect Chance procs

Dismount Chance

Chance

0%

🍀 Chance to forcefully dismount the victim if they are riding something

Stun Chance

Chance

0%

🍀 Chance to stun the victim entity. A stunned entity cannot be stunned again for 5 seconds afterwards

Stun Duration

Game Ticks

20 (1s)

Duration of stuns

Crossbow Magazine

Value

3

Amount of times a crossbow can be instantly loaded up should "ammo preservation chance" proc many times in a row, afterwards it needs to be reloaded once manually

Shield Disarming

Game Ticks

0 (0s)

Shield disabling duration after hitting

Life Steal

Scalar

0.0

The fraction of damage dealt converted to healing for the attacker

Last updated