Custom Weapons πŸ—‘

Custom Weapons πŸ—‘

Just for clarification, a "tier" in this context means a material tier. Wood/Gold = 0 Stone = 1 Iron = 2 Diamond = 3 Netherite = 4

Great-Axes

  • +20% Crit Chance

  • 9.0 Base Attack Damage (+1.5/tier)

  • 0.5 Attack Speed

Warhammers

  • +50% Knockback

  • +20% Stun Chance

  • 1.0 Attack Damage

  • 6.0 Base Bludgeoning Damage (+1/tier)

  • 1.0 Attack Speed

The 1 attack damage is currently required for the weapon to do damage at all, though it does mean the weapon type essentially has a base damage of 7 and not 6.

Spears

  • +1.0 Attack Reach

  • +30% Velocity Damage

  • 5.0 Base Attack Damage (+1/tier)

  • 0.8 Attack Speed

Velocity damage makes you deal more damage the faster you approach the target. For +30% Velocity damage, you deal approximately 30% more damage if you approach the target at sprint-jumping speed.

Morningstars

Used to be called maces, but then Minecraft added The Mace, so my maces are renamed to morningstars

  • +20% Stun Chance

  • 1.0 Attack Damage

  • 2.5 Base Bludgeoning Damage (+1/tier)

  • 1.6 Attack Speed

The 1 attack damage is currently required for the weapon to do damage at all, though it does mean the weapon type essentially has a base damage of 3.5 and not 2.5.

Rapiers

  • +30% Armor Penetration

  • +50% Immunity Reduction

  • -200% Knockback

  • 2.0 Base Attack Damage (+0.5/tier)

  • 4.0 Attack Speed

Daggers

  • +20% Crit Chance

  • -1.0 Attack Reach

  • 4.0 Base Attack Damage (+1/tier)

  • 1.8 Attack Speed

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